Smart Homes and the Internet of Things

Smart Homes and the Internet of Things. Atlantic Council. Greg Lindsay et al. March 30, 2016.

The Internet of Things (IoT) is the next step in the evolution of wireless networks. Analysts predict the IoT will double in size to nearly 50 billion devices by 2020, comprising a $1.7 trillion market. One of the greatest opportunities still lies ahead in the form of the “smart home.” [Note: contains copyrighted material].

[PDF format, 12 pages, 1.38 MB].


Crowdfunded Journalism: A Small but Growing Addition to Publicly Driven Journalism

Crowdfunded Journalism: A Small but Growing Addition to Publicly Driven Journalism. Pew Research Center. Nancy Vogt and Amy Mitchell. January 20, 2016.

Over the past several years, crowdfunding via the internet has become a popular way to engage public support – and financial backing – for all kinds of projects, from the Coolest Cooler to a virtual reality gaming headset to a prototype of a sailing spacecraft and a bailout fund for Greece. The area of journalism is no exception. [Note: contains copyrighted material].

[PDF format, 34 pages, 1.28 MB].

Gaming and Gamers

Gaming and Gamers. Pew Research Center. Maeve Duggan. December 15, 2015.

In recent years, major debates have emerged about the societal impact of video games and the effect they have on the people who play them. Among the disputes: whether men predominate in gaming and whether violent games promote aggressive behavior. A nearly identical share of men and women report ever playing video games (50% of men and 48% of women). Americans are relatively divided over whether there is a possible link between violent games and actual violence. A slight majority of the public (53%) disagree with the statement “people who play violent video games are more likely to be violent themselves.” But 40% agree that there is a relationship between video game violence and violent behavior. [Note: contains copyrighted material].

[PDF format, 23 pages, 1,000 KB].

Searching for Work in the Digital Era

Searching for Work in the Digital Era. Pew Research Center. Aaron Smith. November 19, 2015.

The internet is an essential employment resource for many of today’s job seekers, according to the survey. A majority of U.S. adults (54%) have gone online to look for job information, 45% have applied for a job online, and job-seeking Americans are just as likely to have turned to the internet during their most recent employment search as to their personal or professional networks. Yet even as the internet has taken on a central role in how people find and apply for work, a minority of Americans would find it difficult to engage in many digital job seeking behaviors. [Note: contains copyrighted material].

[PDF format, 30 pages, 970.55 KB].

The Internet of Things: Frequently Asked Questions

The Internet of Things: Frequently Asked Questions. Congressional Research Service, Library of Congress. Eric A. Fischer. October 13, 2015.

“Internet of Things” (IoT) refers to networks of objects that communicate with other objects and with computers through the Internet. “Things” may include virtually any object for which remote communication, data collection, or control might be useful, such as vehicles, appliances, medical devices, electric grids, transportation infrastructure, manufacturing equipment, or building systems. In other words, the IoT potentially includes huge numbers and kinds of interconnected objects. It is often considered the next major stage in the evolution of cyberspace. Some observers believe it might even lead to a world where cyberspace and human space would seem to effectively merge, with unpredictable but potentially momentous societal and cultural impacts.

[PDF format, 27 pages, 734.5 KB].

Teens, Technology and Friendships

Teens, Technology and Friendships. Pew Research Center. Amanda Lenhart. August 6, 2015.

For American teens, making friends isn’t just confined to the school yard, playing field or neighborhood – many are making new friends online. Fully 57% of teens ages 13 to 17 have made a new friend online, with 29% of teens indicating that they have made more than five new friends in online venues. Most of these friendships stay in the digital space; only 20% of all teens have met an online friend in person. [Note: contains copyrighted material].

[PDF format, 76 pages, 1.38 MB].

Millennials and Political News: Social Media – the Local TV for the Next Generation?

Millennials and Political News: Social Media – the Local TV for the Next Generation? Pew Research Center. Amy Mitchell et al. June 1, 2015.

When it comes to where younger Americans get news about politics and government, social media look to be the local TV of the Millennial generation. About six-in-ten online Millennials (61%) report getting political news on Facebook in a given week, a much larger percentage than turn to any other news source, according to the analysis. This stands in stark contrast to internet-using Baby Boomers, for whom local TV tops the list of sources for political news at nearly the same reach (60%). At the same time, Millennials’ relatively low reliance on local TV for political news (37% see news there in a given week) almost mirrors Baby Boomers’ comparatively low reliance on Facebook (39%). [Note: contains copyrighted material].

[PDF format, 29 pages, 909.32 KB].